HSImul3R, a 3D reconstruction framework from Daxiao Robot, NTU S Lab and Shanghai AI Lab, runs a physics simulator during training in both directions. Its benchmark cuts scene penetration errors from 69.51% to 22.90%.
A person sits in a chair. The 3D model looks fine. In a physics simulator, the chair gives way and the body clips straight through.
That gap between "looks right" and "behaves right" is what HSImul3R from Daxiao Robot, NTU S-Lab and Shanghai AI Lab tries to close. The paper was accepted to ECCV 2026, a top computer-vision conference, and was covered this week by 量子位 (QbitAI).
The framework puts a simulator inside the training loop, not just at the end. It runs both ways: forward, it nudges a person's motion to respect contact and gravity; backward, it adjusts the 3D scene until physics says the pose holds.
The team built a benchmark, HSIBench, to test reconstructions under real physics. On the team's own numbers, scene-penetration errors drop from 69.51% to 22.90%, and interaction stability climbs to 53.68% on easy scenes and 30.56% on medium ones. On the hardest tier it reaches 13.92%, a result the team itself flags as the limit of today's approach.
Code and a project page are public. Optimized motions have been transferred to a Unitree G1 humanoid, showing the same sitting action runs on a real machine. Success rates on the physical robot were not disclosed.
No third-party reproduction has been published yet.