AMD's data center revenue more than doubled year over year in Q2 2026, but gaming fell 31% to $779M as CEO Lisa Su blamed GPU pricing pressure and a late console cycle.
AMD reported second-quarter 2026 revenue of $11.5 billion, up 50% year over year and 13% from the prior quarter. The two halves diverged: data center revenue more than doubled from a year earlier, while gaming fell 31% to $779 million.
Gaming's drop traces to two forces AMD itself named. The semi-custom silicon business — AMD's chips for the major console makers — is in the late stage of the current generation. At the same time, CEO Lisa Su told analysts that "higher industry-wide component costs contributed to higher graphics card prices and weighed on overall demand." CFO Jean Hu framed the rest of the year as "a modest decline in our client gaming segment, with slight growth in client offset by strong double-digit decline in gaming," reaffirming guidance of roughly a 20% gaming revenue decline in the second half.
The PC side held up better. AMD's client segment, which groups laptops and desktops, rose 6% to $3.8 billion, lifted by Ryzen demand. Commercial Ryzen PRO sales grew more than 50% year over year, the company said. Su called AI PCs — Windows laptops with on-device neural processors — a 2026 priority and said the broader client market has "held up better than most people would have thought."
Gaming is past its console-cycle peak. Data center is what carries AMD's earnings now.